![]() Crushed, fall to their deaths, and/or incinerated. In the bottom of the trench, a couple of captured fire imps. Army comes on the bridge, trapdoors unleash rain of booze barrels, army drenched in booze or knocked off bridge from crashing barrels. >:D Oh man, I really want to use that set up, but instead stockpile excess barrels of booze on trapdoors. Then when an army attacks, I wait for them to start crossing the bridge and simply open the reservoirs over their heads. Then several levels directly above the walkway I'm going to build two massive water reservoirs with giant sluice gates that gradually get filled with pumps from a river. I have this awesome idea for a trap: A long (2/3 square wide) bridge access to my fortress on the surface, over a very deep pit (bridge of khazad dum style). Sure, I can see many dwarf-children corpses in that trap after a few years, but. You can even automate it by setting up a floor trigger to activate when something the size of a goblin walks on it. Arrow slits for target practice wouldn't go as well with the rushing water.Īlso don't forget an evacuation for the water (although the evacuations for my own water labyrinth tended to get clogged by goblin corpses until I used metal grids as floor drains) >:D Don't forget the upright spikes down there. I'd like to have a fortress with 150+ dwarves on at least a 5x5 map (perhaps 6圆) but my cpu can't take it. If only I had a stronger PC (also time), I would love to get back into DF. that way if anything comes up from the caverns they will have to pass through the same traps and moats the siege invaders do.Matewis: Love me some DF! But yes, it's better to go ask a DF community. Step 3: make room for all the traps, all the drowning chambers, all the moats and whaterever your imagination is getting ready for those f_kers. once i start building the workshops, the stockpiles, the farm plot i free the space in the outer fort and move everything inside, then i change the use of the first rooms) ![]() a 3x3 central staircase with a specialized kind of building in each deck. the rest of the fort starts from near the farm plot. this moat will protect the trade depot that is going to be the only part of the fort with outside access. Step 2 : build a magma moat that is going to take care of all sieges untill i finish the inner construction of the fort and traps, and drowning chambers. (this is going to be the outer fort, trade depot, future tavern, barracks and training for military, im also thinking about changing that up stair for one of those hatchlock i have read in this forum) Then from this depot a single corridor with a single stair up to a big room for generic stockpile, next to this room, a generic dormitory, a generic dinning hall and 2 or 3 big rooms for workshops and a little farm plot for plump helmets. so i do it in 3 stepsģ wide corridor to a trade depot, protected by a raising bridge so for sure there are better ideas and this is still a work in progress. Im a newb myself and im asking myself the same kind of question. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) ![]() A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active ![]() See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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