That one is pretty critical I think, if you get an early bulk good caravan you are set for a while, and you want all the junk you can get your hands on to sell to buy as many components as possible. Outlander bulk goods caravans carry 30-40 components, which costs about double your starting silver amount. Within the first few weeks of the game on a standard start, no I don't think so. If you start counting the selling value of the *wood* used in generator fuel (not the labor required) then you might as well be calculating how much that wood would have brought in if sold as masterwork small wooden statues! *AVAILABILITY* is the only driver in true component cost. They are cheap enough that even from the very beginning I buy each and every component I can possibly lay my hands on. This argument would only be valid if *cost* was the driving limiter on components. Vanilla Armor Expanded adds HAZMAT suits and gas masks if you’re looking to shop locally.Originally posted by Astasia:My issue with wood generators. ![]() Q: How do I protect myself from nuclear reactor radiation?Ī: We use vanilla toxic buildup system for the radiation, meaning any item that reduces toxic sensitivity will help if you suffer nuclear meltdown. You don’t need anything for this mod to work except the VE Framework Q: Do I need the base module for it to work?Ī: No, our goal has always been zero dependencies. I try to post several times a week, which is a perfect opportunity to get to know the development process.Ī: Absolutely, leave a comment down below! Q: What can I expect to see on the development blog on your patreon?Ī: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. We have designed our own systems for it to not conflict with Dubs’s mods.Ī: They are placed in the vanilla research tab. Q: Is this mod compatible with Rimatomics and Rimfeller?Ī: Yes it is. Q: What do I do if a structure disappears upon being built?Ī: Move the mod further down the mod load order. Sarg Bjornson, an excellent programmer responsible for all of the C# code and majority of xml. Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery. ![]() Post any bugs you encounter in the comment section below. Simply deconstructing and reconstructing fixes it up. You can put conduit over pipe but not pipe over conduit. If any pieces of furniture disappear upon being built, move the mod further up the mod queue. A selection of new batteries will help you with storing the power.ĭon’t wait any longer, enjoy a brand new mod from your favourite modding team and let us know what you think about it! From the internal tests the mod is reasonably balanced in-line with vanilla power generation, but any feedback is greatly appreciated! ![]() Vanilla Furniture Expanded - Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use the same power sources. Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. [This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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